It’s a different kind of overall experience than we usually see from Final Fantasy, but it only helps to reinforce the military theme of the game. Free time offers a lot of gameplay choices but is limited by a time management system. Combat missions are brief and linear but nicely varied, with goals ranging from liberating towns to sabotaging enemy factories. The action is split between combat missions and “free time,” during which our teenage heroes can gear up and prepare for the next mission. Fitting with its military theme, Type-0 is a highly structured experience.